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Uncharted Waters combined the massive scale and complexity of the company’s cult-favorite strategy simulations - think Nobunaga’s Ambition - with the granular involvement of a Dragon Quest-style role-playing game.Īlthough Uncharted Waters never rose above the level of “minor hit,” its fans still admire the way in which it combined two similar but ultimately quite different genres with such confidence and style. The console’s relatively low development costs and enormous popularity meant game makers could afford to take creative risks and still stay in business, and that’s precisely what Koei (the grittier half of the current Koei Tecmo corporation) did here. Uncharted Waters really gets to the heart of the game design experimentation trend we saw on NES. Uncharted Waters Jeremy Parish/Polygon 35. Perhaps some other time, Famicom fanatics. If a game was a big deal in 1987 but isn’t any fun to play today, was it actually that great to begin with? To keep things simpler, this list concerns only North American releases it discounts the handful of Europe-exclusive games and the roughly 1,000 games published only in Japan. weighted heavily toward the latter factor. The choices here represent a combination of historical impact and lasting playability. releases to pick out the true elite: The 35 best NES games ever created. To celebrate the console’s 35 anniversary, I’ve combed through the library of 700+ official U.S. Perhaps most importantly, many of the game design concepts that developers introduced on NES still define the medium. Franchises that debuted on NES continue to live on today - we’re just a few months away from new Mega Man and Dragon Quest releases. The licensing system Nintendo devised to avoid another “Atari Crash” has become the standard not only for other consoles, but it’s even shaped open-platform services like Steam and the iOS App Store. Three and a half decades after that debut in Japan, we can still feel the influence.
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a few years later as the Nintendo Entertainment System, becoming the first international hit console. The Famicom would make its way to the U.S.
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While Sega’s release from that day, the SG-1000, didn’t amount to much - it’s mostly notable for paving the road to the Genesis - Nintendo became a permanent fixture in home gaming on the strength of its Family Computer system (aka Famicom). On July 15, 1983, two major players made their debut in the Japanese home console market.
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